The balance of time and a team s upgrade rate is the most.
Demolition perk killing floor 2.
Today we are going to be taking a look a the demolitionist class in the game killing floor 2.
1 2 stick of dynamite.
In my opinion you should get extra ammo to pair with reloading because the high impact isn t really that helpful if you are not taking the 25 damage.
I think it also saves you a rpg around when killing a fp.
Killing floor 2 perk.
Xp objectives dealing demolitionist weapon damage.
Killing fleshpounds with demolitionist weapons.
Role medium range.
In this video i take a look at all the perks and see how they stack up.
I don t feel that demo is easier to use you are more susceptible in close quarter.
As a level 25 demo on suicidal 6 players.
Killing floor 2 perk.
Wouldn t consider the 25 damage op it makes the perk more viable in killing fp and clean up small zeds.
We will be talking about weapons builds loadouts and tips to help you survive as the demo.
Role medium range.
Demolition the strongest perk.
Once again consider playing a different perk for a bit before fleshpounds arrive and them switch on to this perk during the shopping phase just before the next wave.
For all intents and purposes consider the long games as the standard length for killing floor titles.
Not all perks are created equal but all of the have something to offer to your team.
Killing fleshpounds with demolitionist weapons.
1 2 stick of dynamite.